The Sims 4 Robotics Skill
Cybernetics, Utili-Bots, Money-Making and Crafting Robots
Robotics is a new skill in The Sims 4 Discover University Expansion Pack
The Robotics skill was a new addition with Discover University and allows your Sim to make bots that help out around the house, as well as Servo who can live with you... But that's not all! They can also craft a Robo-Arm that helps with crafting speeds and skill gains.
The Robotics Workstation is your go-to for crafting robots. Ok it's the only thing.
While of course you're free to learn Robotics from a book, you should really learn by doing if you can afford it. Dr. F's Robotics Workstation is $1,100 Simoleons and tinkering on it will yield you the Robot Salvage Parts that you need to craft things. It saves a tiny bit of money, but more importantly provides some skill experience.
Robot Salvage Parts are a new type of Upgrade Part you can purchase or make while 'Tinkering' at the Robotics Workstation
All the various things you can make with Robotics can actually be sold for money, so don't worry about risking your investment. Some of them take some cash in addition to parts (including those from the Handiness Skill). The developers set things up so that you're actually able to do (some parts of) robotics retail if you so choose, but it's possible to just sell them from your Sim's inventory and make a little money on toys.
Warning: Death by Electric Shock
My Sim being shocked to death while working on a simple toy. The Robotics Skill is now the most dangerous skill in The Sims 4
While on my way to level 6 Robotics skill, I got shocked no less than 12 times which is an absurd amount that I hope they'll change. Any time you have this happen, your Sim gets dazed. It's a warning which will last about two hours. I was curious if I could be killed like with handiness repairs, and gave it a go after saving. Yes, I died. This skill's shock rate is ridiculously high when working on the materials and simple toys. I'm curious if I'll end up shocked 10x making a Servo. There are items from high level that help you prevent shocks, but evidently Sims are very bad at working with electronics.
Making Money With Robotics
Making and selling toy robots is one way to make money with Discover University's robotics skill.
Because of the need for parts, the only profitable early-game item for a Robotics expert is the Chatter Bot toy. This requires $30 and another $20 in Robot Salvage Parts (4, if purchased from computer). It sells for $150 or so, so it's definitely profitable but nowhere near as worth it as other skills. However there are some nice things about Robotics that make it worth pursing for reasons other than money making.
Robotics Skill Unlocks
The Robo-Arm is a cybernetic enhancement skill roboticists can make for their Sims. Once equipped, it provides some bonuses discussed below.
As you level up Robotics, you gradually learn to craft new types of bots. Here's a list of what you unlock, with details on the individual abilities further down.
- Level 1 - Your newfound Robotics Skill will allow you to create robotic marvels that will leave other Sims in awe of your inventive genius. You can purchase raw Robotics Salvage for your creations from the computer or scavenge the parts from electronic waste.
- Level 2 - Your Sim can now craft the Computer Chip, Mechanism, and RC Quadcopter on the Robotics Workstation.
- Level 3 - Sim can now craft a new Utili-Bot at the Robotics Workstation! The Cleaner-Bot is a nifty addition to any home.
- Level 4 - Sim can now craft a new Utili-Bot at the Robotics Workstation! The Party-Bot helps get any party started.
- Level 5 - Sim can now craft a new Utili-Bot at the Robotics Workstation! The Gardener-Bot helps maintain the most unruly of gardens.
- Level 6 - Sim can now craft a new Utili-Bot at the Robotics Workstation! The Fixer-Bot helps repair items around the house.
- Level 7 - Your Sim can now craft the Robo-Arm at the Robotics Workstation!
- Level 8 - Your Sim can now craft a Servo at the Robotics Workstation.
- Level 9 - It's now possible to Enhance a Servo with the Sim Defense Matrix Behavior Module!
- Level 10 - Sim can now Enhance a Servo with the RoboNanny Behavior Module!
Materials: Computer Chips and Mechanisms
As you can see, Quadcopters take a bit more parts. This results in them being either less profitable or more time consuming than the simple toys.
Other than getting shocked regularly, this is perhaps the most frustrating part of the skill, and a place where using crafting in The Sims 4 highlights its flaws. It's not made for crafting in convenience, so you must craft computer chips and mechanisms that you need for other things one at a time. At least they're free, unlike the electronics and other upgrade parts you need to make an actual robot... but it would've been better to allow a Sim to craft more than one at a time or queue up the interaction more than once.
Utili-Bots like the Fixer-Bot can be used to do a variety of things, but their batteries and durability drain while on. They enter a 'searching' mode where they are constantly looking for things to fix.
The game throws a bunch of Utili-Bots at you between levels 3 and 6. The bots themselves are Not Bad, you just need to only activate them whenever you actually need them. They will do exactly what you'd expect and take care of problems. Your Sim activates them via remote, and only needs to do occasional maintenance on them. The four types of Utili-Bots are:
- Cleaner-Bot (Level 3) - Tidies up around the house.
- Party-Bot (Level 4) - Serves meals to guests upon request.
- Gardener-Bot (Level 5) - Tends to the garden when there is work to be done.
- Fixer-Bot (Level 6) - Repairs things around the house that are broken.
To give you an idea what they cost in terms of materials, the Gardener-Bot and Fixer-Bot both take:
- Common Upgrade Part x10
- Plumbing Upgrade Part x3
- Mechanism x5
- Computer Chip x2
- Robot Salvage Part x20
If nothing needs done, these guys should be off because otherwise their durability is draining constantly.
We were told that you can sell bots at retail before launch, but I spent $1500 plus the above parts to make a bot of "Excellent!" quality and sold it for $800. I lost over $1200, off the top of my head. It turns out that this is a bug using the sell button on robots themselves. I tested it while recording a video for this skill, and the ultimate result is that dragging the bots to the inventory sell button will actually give you a proper price (think $3500 for a fully constructed Utili-Bot) and the sell button gave me $80. So... Don't use the Sell Interaction until it's fixed unless you like losing money..
Bots do sell for more when they're enhanced, but even at 3 levels upgraded they only went for $960.
Utili-Bots can be enhanced, for the cost of 10 Robot Salvage parts, 1 common upgrade part, 2 electronic, 1 kitchen, 2 Mechanisms, and 1 Computer Chip. It's a lot of scavenging for parts, ordering from the computer and making mechanisms and computer chips one at a time at the Robotics Workstation.
You can upgrade your Utili-bots a total 10x, each time getting a little better durability, or energy drain, or energy recharge rate. It's good, but the way the parts are handled makes it somewhat frustrating. It is nice if you like one of the bot types you can push it to be even better.
The Robo-Arm enhances your Sim with Cybernetics.
The Robo-Arm is the one thing that reduced the rate of my Sim being shocked, though it didn't negate it all together until I was max-level Robotics. While I have been "mean" to many parts of this skill, I have to admit... I love this thing! Not only does it look cool, it also increases robotics skill gains by 25%, and boosts crafting speeds by 20%. This is one of the only instances of this bonus in the game! And, of course, it makes you get shocked less. Use this with Marketable to make even more money in any skill that requires crafting.
At Level 8 in Robotics, you can craft Servo, who I'll cover tomorrow. He takes a GOB of parts. Here's what you need in case you want to plan ahead:
- Electronic Upgrade Part X10
- Common Upgrade Part x15
- Kitchen Upgrade Part x15
- Plumbing Upgrade Part x2
- Mechanism x18
- Computer Chip x12
- Robot Salvage Part x75
So in order to make a Servo, you need about $1200 in Electronic Upgrade Parts, $150 in Common, $1350 in Kitchen Upgarde Parts, $60 in Plumbing, and $375 in Robot Salvage Parts. The grand total for this is $3,135 and you still need to craft, one at a time, 18 Mechanism and 12 Computer Chips which will take about 30 hours. Yes, making a Servo should be an achievement but I don't stand by the idea this is somehow OK that his value is $6,000 retail.
I need to touch on Mechanical Engineer and Servo itself. The new robot is actually pretty cool despite the annoying crafting process. When I'm done, we'll have a good deal more information on cybernetics in The Sims 4 Discover University. See, Computer Engineers can get a special helmet/visor and Mechanical Engineers can make an entire Exo-suit that gives them the ability to hover. Both of these are great additions to the pack. So I'm a bit salty about how Robotics went down when I examined it, but I do want people who read this to understand that it's only because I was excited about it. I'd rather have things to be excited about and maybe be let down sometimes than to never feel that. In this case, I was not happy with what I found examining robotics.
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