The Sims 4 First Person Mode
Camera Controls, Field of View (FOV) and Playing the Game
The Sims 4 now has a First Person Mode! Learn to control this new style of gameplay here!
The Sims 4 patch on November 13, 2018 added first person mode to the game. While in first person, you're able to look around normally but through your Sim's eyes. Do nothing, and the camera will follow your Sim's gaze. Options are included to help you with field of view, interacting with the world, and getting around. Here's a quick guide and video to help you get around the new mode. Click here to learn nearly all Sims 4 controls.
Shift-Tab enters first person mode. Use right-click to get a 'move here' command through obstacles, like doors. Pressing left-control will stop the camera and seems to recenter it based upon where your Sim is looking. Space will cycle through Sims (shift-space may include pets), and you can exit first person by pressing Shift-tab once more. If you hold shift while in first person, you'll be free to use the mouse instead of moving the camera, allowing you to make use of the game interface.
Click here to see the video guide on Youtube.com
Interacting With The Game World
Cooking in First Person Mode
Playing the game in first person is entirely possible. When you move the mouse, you'll look anywhere (even behind your Sim). If it is clickable from this perspective, you can interact with it. You must get into viewing range or have no walls in front of you, though. Thankfully there is an option to help you get past walls.
Pesky Doors and Walls
Walking through doors and walls in first person is as easy as right-clicking.
Can't get through a door? Right-click instead of left and you'll bring up a go here menu so that you can tell your Sim to get past the obstacle. They'll take the shortest path like they normally would, and from there you should be able to interact.
Field of View (Motion Sickness)
Field of View is commonly used to get a better viewing angle or to reduce motion sickness in first person games. Scrolling the mouse wheel down (or whatever your normal zoom out button is if on Mac) will allow you to increase FOV and may be a bit easier on your eyes and stomach. Due to the amount of head bobbing and eye movement Sims make, this can be pretty disorienting though for short scenes it's entirely tolerable. I suggest everyone try it, as it's going to make for some pretty cool screenshots and will aid storytellers.
When my Sim turned into a bat, she teleported and left me behind in normal camera mode. Woohoo is likely to look very buggy due to its nature. Anything that has textures not meant to be seen from this angle is going to look strange. That said, this was a great idea by the dev team and one Guru worked to make it happen (evidently). I am sure it will get some polish in future patches, now that it's officially a part of the game. For now, we can live with the minor issues that come up.
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