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The Sims 4 Get Together: DJ Mixing
Skill Abilities, Music Genres, and Crowd Control
DJ Mixing is a new Skill included in The Sims 4 Get Together Expansion Pack. This skill allows Sims to entertain large groups at a night club, or in more intimate Club settings. This Guide will teach you about the skill, making money with it, and the abilities you'll gain as you level up as a DJ.
Just search for DJ in buy mode and you'll find the four available booths. The "Turn-Table-Top Tote" DJ Booth is only $575 and will help you get started learning the Skill. Be forewarned, you can't make much money until later, so it's not a Skill you can rely on to pay the bills. This is a Skill that requires direct practice, and not something you can learn from a book.
The first two DJ booths are portable, while the higher-end models are not. This means you can upgrade your booth and bring it with you to parties, and work for tips! The more expensive models can be used in club hangouts and places where large gatherings regularly happen.
You've got to practice on a booth at home. They won't let you put that misery on others. You can hire a DJ at home if you throw a party, selecting among 3 skill levels.
This is the only interaction available at first. The Ideal Mood for a DJ is Inspired, or so it seems - no other mood seemed to help, and it just makes sense. Once you're level 2, you can actually man a booth and allow Sims to dance to your music. At first, your scratching awful noises will not let any Sim get their moves out on the dance floor. Note that you're able to control the volume of the DJ booth for your own personal benefit.
By level 2, we start unlocking some abilities, and Sims are able to dance to music that is played:
DJ Mixing Skill Level Abilities
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This is the robo-helmet, which is animated, that you unlock at level 10.
- Level 1 - Only Practice is available. You can't use this in public.
- Level 2 - The Groovin' and Machine music genres are available.
- Level 3 - Discuss DJ Techniques, the Chip Tune genre is available.
- Level 4 - Can play and switch to different genres of music. The Chill Out genre is now available.
- Level 5 - The Breakbeats Music Genre is now available
- Level 6 - Can play Remixes. Dynamic Surge Protection and Advanced Heat Sink Upgrades now available. The Get Hyped Interaction is now available.
- Level 7 - Can play House music. Now able to upgrade to Plasma Display and Particle Generators on higher-end DJ Booths.
- Level 8 - Can play Hip Hop music. Now able to upgrade DJ Booths to have Telesplosion. Sims can also make Mix-o-lot mix tapes.
- Level 9 - Can play Drum & Bass music. Now able to make Wiki-Wiki and Scratch'n'Switch mix tapes.
- Level 10 - The Noise music genre unlocks. Can now Feel the Crowd. Additionally, 3 new mix tape options come up - Digital Era, Party Hardy, and Electrical Utsu. Can now also use the Robo-Helmet from the Closet, which gives them a nice futuristic DJ look.
DJ Abilities Explained
Tips are not reliable money, but with licensing songs you can earn a bit extra - it's not enough to make your Sim rich, but it could be a fun side gig.
Different music genres are mainly for your own entertainment, though it's cool to hear a skilled DJ switch from track to track. At any point when you're skilled as a DJ, Sims might throw tips your way when you're playing in public. Tips are flat $20 amounts, but multiple tips can come in at once. The most I saw was $260, from 13 tips and a large crowed - but they kept coming, in random numbers - the minimum is $20, and I got that a few times. The amount you get from minimum tips is like 2x level as with other musical pursuits.
While using the booth, a DJ will get a +1 'I'm a DJ' Moodlet.
Has about a 30 minute cooldown. At level 6, DJs can select the booth while playing to give nearby Sims (who are listening or dancing) a potential +1 Happy moodlet from Bumpin' Beats, which lasts a couple hours. It's good for keeping a party going.
DJ Booth Upgrades
As the DJ gets more skilled, they can upgrade booths to have several features. They only require to have 'unlocked' Handiness by repairing something or reading a book for a bit in order to order parts from the computer to upgrade the booth - they do NOT need Handiness Skill to do the upgrades themselves. Despite the game saying high-end booths, I was able to upgrade any of them. Here are the upgrades, all of which take common and electronic upgrade parts:
Parties are the best place to play DJ. Use the portable, upgradeable models, or this expensive DJ Booth that gives more fun to the one using it, and those listening.
- Dynamic Surge Protection - Prevents the booth from breaking down. I didn't have this happen at any point, the next upgrade is more important.
- Advanced Heat Sink - Required! The advanced heat sink will prevent fires. These occur regularly enough that I recommend you do this as soon as you get the upgrade option.
- Plasma Display - Display on the front. This makes the booth look a bit better with low lighting, but is optional.
- Particle Generators - Fog and laser lights, which give a great party atmosphere
- Telesplosion - With Telesplosion enabled, any close-by Television displays will react to the music, coming on automatically. I had to move my displays after doing this upgrade in order to get it to work.
- Special Effects - When you click the booth with these upgrades, you can enable/disable the fog, lights, and telesplosion.
Feel the Crowd
There's about a 30 minute cooldown on this, like with Get Hyped. Feel the Crowd lets you cause Moodlets on Sims who are listening or dancing - You can make them Confident, Dazed, Energized, or Flirty. This could be very helpful in a club where Sims are incentivized to be romantic, and getting energized may make autonomous Sims want to dance. So it gives you a little more control over the Sims at the party or night club.
Licensing your Mix Tapes will give you bit of extra money - but one at a time is annoying. You can name them whatever you want, as with Guitar/Piano and Violin tunes.
Mix Tapes - Earning Residual Income
Mix Tapes take about 8 hours to complete. When done, your Sim can use the mailbox to license them - one song at a time. We need to petition the Sims studio to let us license more than one song. As it stands, the only way to get more licensing is to take multiple instruments up and license songs from all of them. You'll get licensing (totally random amounts) every day at 10AM for a little over a week. This will give you $800-1400 for a song. It doesn't matter which booth you made it on, nor the type - it's tied to skill.
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I just got very high tips right now so I thought I should share that with you because I remember you said the highest you got was 200ish.
The highest tip I got so far is 420$. My sim's dj skill is maxed and she has been djing for too many hours to make the rent since the power was shut down in her house.
She made 1731$ so far and still 850$ short and very tired :(.
She kept getting 40-200ish tips then suddenly made 300+ and 400+ tips while she was playing noise which is the the genre unlocked at level 10. I think the genre affects the tips but I'm not sure. Snapshots for the last two tips:
Her money increased only by 80$ when it was supposed to go up by 980$ :(. That's awful :(. I guess I will use Kaching to make up for it ;). https://gyazo.com/768eef8a6f2dfc3b49df200adf4562cd
I don't know if it is a bug but it definitely pays to make sure the mix tape is visible in your sims inventory before completing it.
These are the known reported bugs: EA Bug Thread
It seems that if you do not see the tape in the sims inventory before clicking on the mailbox then the bug happens. So.... like I said, just after your sim starts mixing, stop the action, check his inventory and then continue. If at that early point you do not see a tape then you will need to clear out the cache files and hopefully that will fix this bug.
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