The Sims 4 Get to Work: Retail Guide
Retail Perk Points and Reward Mechanics

Retail Perk Points are earned for ringing up customers (15), restocking (10), and interacting with customers via Retail Socials (5 each). These can add up quickly. Read on to learn about the best Perks.
Retail Perk Points are given for several different business-related interactions. First, you get 5 for every single Retail-related interaction your Sims make with customers. Second, you get 15 for completing a sale. Finally, you can get 10 for restocking an item. This last one can be done after hours if you're swamped. You do not get points for anything your employees do; they are there to help you maximize revenue by taking over tasks like cleaning the store and restocking when you're too busy to do so. This guide lists all the Retail Perks you can purchase by owning a business. Some are decorative, others attract more customers, while several of them will greatly impact your ability to make money by operating a store.
Retail Perks go when you sell a business, so you will want to carefully consider if you want to let those perks go with it. It's hard to tie a value to them, so only sell the business if you want to get out of managing it. Starting a new one may be easier than completely redesigning one, though, and you're sure to get your perks back faster than when you first started thanks to your experience managing it.
Retail Perks
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Retail Perks vastly change how you do business in Get to Work and can make your shop into a super profitable one. Couple these with Rewards from the Rewards store, and your Sim can become a super manager.
You can find commands to unlock these perks on our Sims 4 Cheats page.
Picture | Retail Perk | Points | What it Does |
---|---|---|---|
![]() | Placard: My First Simolean | 50 | A decoration that slightly boosts environment. Nothing major, but it's cheap. |
![]() | Provocative Pedestal | 100 | A nice-looking pedestal for placing objects for sale. |
![]() | Stunning Sign | 150 | Boosts the store's Curb Appeal, making customers more likely to visit better than other signs. Can be upgraded with Handiness. Put this inside your store and you'll benefit from a confident aura, which allows you to use the 'Close the Deal' interaction when customers are nearly ready to buy. |
![]() | Snazzy Shirt | 200 | Unlocks this Snazzy Shirt in CAS mode for employees' uniforms. |
![]() | Register of Tomorrow | 250 | A super-modern looking cash register for your business. May boost curb appeal and raise environment score for the room. |
![]() | Superfluous Surplus | 300 | For the next 12 hours, all restocking is 25% cheaper, meaning more profit for your Sim. This can be purchased again and again after it has worn off. Combined with advertising and a strong sales day, it can greatly boost your business profits by reducing overhead. Do NOT waste your valuable points with this Perk if you've already bought Cheaper Restocking. They don't stack. |
![]() | Additional Employee #1 | 350 | Allows the hiring of your second employee. Do this when you're starting to see some need for more of them. |
![]() | Faster Restocking (small) | 400 | Boosts the rate your Sim and all other household members can restock your products by 33%, bringing it down to 20 minutes to restock. This isn't a bad choice early on, but take faster checkouts first! Later, get Instant Restocking and skip the large version of this Perk. |
![]() | Faster Checkouts (small) | 450 | Boosts the rate your Sim and all other household members can check out customers by 33%, bringing the time down to 20 minutes from 30. Overall a great perk for the price, and one you should snag early - the pricier version of this perk brings it to 15. You can make up the lost points easily over time, while converting more attempts to check out into completed sales. |
![]() | Placard: Fobbs 500 | 500 | A decorative reward item that you should wait to purchase when your business is a big success. Provides a small environment boost, but isn't recommended early in your venture. |
![]() | Curious Shopper | 1000 | A very good Perk for making sales. This will give you and your employees more time to interact with customers, as it makes them stay longer before giving up. That's more time for the bars to fill, thus more sales! |
![]() | Mega Manager | 1100 | Boosts the success rate of managerial interactions with employees. Managing employees is not particularly challenging when they are paid well enough, but this could give your 'Praise' and 'Check up on' interactions more oomph, letting you keep them at a lower pay. It should also give more experience toward work ethic when you get on them for slacking. |
![]() | Additional Employee #2 | 1,200 | Allows the hiring of your third and final employee. Do this only if you're turning a profit and can thus benefit from more help. If you've learned to manage employees well, this will be a big help to your future success, however other perks are more useful. |
![]() | Serious Shopper | 1300 | Serious Shopper makes customers more likely to want something when first entering your store by starting their bars at around 1/3 full. Overall one of the best Retail Perks for making sales, and that's what running a business is all about! Given that the higher the bar, the more likely they will buy something without you doing anything, this will ultimately lead to more sales and cut back on the time you need to interact with the customers you do choose to pursue. |
![]() | Faster Checkouts (large) | 1400 | Boosts the rate your Sim and all other household members ring up customers by 50%, bringing it from 30 minutes to about 15. This will result in fewer lost sales when multiple customers are ready at the same time. |
![]() | Faster Restocking (large) | 1400 | Don't bother with this one, given you can eventually just take the Instant Restocking for 800 more points. Makes restocking take only 15 minutes, for those interested. |
![]() | Sure Sale | 2000 | Allows your Sim to use the Sure Sale interaction on customers. This will guarantee a customer buys something. To balance the power a bit, it can only be used once every 4 hours. The cooldown is shared among the household. Try to use this on customers who are near expensive goods! A current bug allows Sure Sale to be queued multiple times, when the first use should initiate the cooldown. Use this at your discretion. |
![]() | Slick Salesman | 2100 | Boosts the success rate of all retail interactions on customers, making it easier to fill their sales bars with repeat interactions and convert them more quickly. A very good perk overall, particularly when combined with Serious Shopper. |
![]() | Instant Restocking | 2200 | Makes restocking instant, meaning you can do it during business hours without a problem. This allows other customers to buy the same item sometimes, but overall saves your Sim loads of time and helps you get more Perk Points after a sale. Just restock it right away and move on to the next customer. |
![]() | Cheaper Restocking | 2500 | The single best perk for profit overall, just because it counts for every single sale and reduces the cost of restocking by 25%. I wouldn't save up for this right away, but take it as soon as you've got other recommended lower-priced ones that can help you get more perk points overall (small versions of faster checkouts/restocking as well as Serious Shopper). Do NOT use Superfluous Surplus with this, as it is a waste because they don't stack. |
Other Get to Work Guides
Expansion Guide
Retail Guide
Retail: Customers and Sales
Retail: Employees and Managing
Retail Perks in Get to Work
Aliens
Baking Skill Guide
Photography Skill Guide
Detective Career
Doctor Career, Diseases and Diagnosing Patients
Scientist Career
Planet Sixam (Alien World)
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Comments (9)
Are the perks effect cumulative ?
If not, are the already bought perks removed from the list of future achievable perks ?
Thank you
A sim
If I sell a retail store, then purchase it with a new household, do the retail perks reset, or do they carry over for the new owner?
In this scenario the Retail perks would be wiped so the new owner would have zero.