Clubs in Get Together
Making an Example Club & Adapting Requirements and Activities
Making a custom Club in the Get Together Pack
For this Clubs Tutorial, I'm going to make an example that takes advantage of one of Get Together's other features - Nightclubs. Follow along to learn to make your own club and how to make a custom hangout spot where only your club can gather, to keep uncool Sims outside where they belong.
Choose categories or specific lots for your Club's hangout spot. You can change this at any time. Hangouts are available in all worlds, not just Windenburg.
First, I'll name my Club and give it a description. It will be invitation only. ANY of these settings can be changed later should they be too restrictive or cause the club a disadvantage.
Be careful with Club requirements. If you're too specific, you'll rarely find someone who can join!
In order for you to make a club, your leader must qualify for the club too! You can't make Level 2 Programming a requirement, or choose a trait your leader doesn't have. My Sim has Dance Machine, and we want Sims who love to dance and are charismatic, so we'll make those requirements - charisma level 2+, Dance Machine Trait required to join. So some of our Sims in the club might find a new love, we've also made it so that Sims have to be unmarried to join. I've allowed all ages Teen+. Kids, Teens, and Elders can make their own clubs, and can certainly qualify for most of the existing Clubs in Get Together. Any combination of age groups can work - only children and elders who like to read, for example.
I only learned this later thanks to a kind person on Twitter. If you select multiple skills in one rule, they can have any of those. In this example, a Sim could have level 2 in DJ, Dancing, or Charisma and be allowed to be a member. If you made 3 separate rules, they'd have to have all 3 skills.
A note on requirements - When you select multiple things in one rule - for example under skills - you can check Dancing, DJ, Programming. If a Sim has any of those 3 skills at level 2 they can join - these are lumped into one rule. However, if you make 3 rules - must have level 2 dancing, must have level 2 DJ, level 2 Programming and a Sim only has level 2 Dancing, they CAN'T join. So you can select skills, careers, and traits in bunches if you want Sims to have this or that, or make a separate rule if you require them to have both. A good example is the existing Spin Masters Club. They require DJ Mixing OR Dancing level 2, not both.
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The list of activities for Clubs is huge - just about anything Sims can do in the game, even sleep and shower! You can change these at any time with no drawbacks if you're the club leader.
Now we'll look at the activities the club will focus on when they have a gathering. Dancing, for sure! That's encouraged, as well as listening to music. We'll rack up lots of club perk points whenever Sims show their moves on the dance floor, because they'll be listening to music at the same time. Let's also encourage them to be romantic. People just might grow up and want to leave this club and get married.
Things to make against the rules - restricted activities being performed may get you scolded, but of course you can do the scolding if you're leader!
Of course, we don't want anyone to have a few drinks and get mean, and no fighting allowed. Too many negative rules will just keep members on edge, but it's good say, if there are alternate activities on a lot and you want to keep your club members focused.
This is an example to teach you - no one will be eligible at times if you're too strict on requirements to join your club. Just because you can choose 5 things, doesn't mean you should!
Now, when I click to add member no one is eligible! I'm shocked (OK not really). This Sim just doesn't know enough Sims to possibly find people with Charisma and Dance level 2, the Dance Machine Trait, being unmarried, all at the same time. I can make it less restrictive, or I can perhaps go out and try to find Sims who have those qualities. I'd like to try that first, and if I can't, it'd probably be wise to first eliminate the 'must have dance machine trait' first, because there are enough Traits that a specific one is going to make Sims more rare, especially with all that combined. Second, we could probably raise the pool of potential members significantly by taking off the unmarried component, but I'd rather not! The clubbers are singles who go out and look for romance and a good time with like-minded Sims. This is a good lesson though - the more entry restrictions you place on your club, the less Sims will be eligible, even if your Sim knows dozens of them.
The restrictions toned down a bit, people are actually eligible to join my Sim's club.
My Sim goes out and meets nearly 2 dozen Sims at a club. When I remove Dance Machine, one can join. In that whole time, only one other Sim is eligible because of the strict requirements. When I also take off the Charisma rule, 2 can join. That's not a very big club for my intentions. The best thing to do now is remove the Unmarried requirement. Now I can add 4. I have enough to have a decent club experience, although it might have been OK with 2 Sims were the Club different in nature, we want enough to have a party, right?
Now that I have some members, we can choose to hang out in an exclusive club if I build one. Off to make the club a hangout - a nightclub just for the 'Carl's Example Club Clubbers' Club.
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