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The Sims 4 Strangerville Cheats
Military Career and Buy Mode Objects
Strangerville is unique in that it doesn't offer a lot of skills and careers - its prime feature is a new location and storyline that complements that location. For this reason, the list of cheats for this game pack is not very long but there are still a few useful bits of information to relay:
How To Cheat
Press Control + Shift + C on your keyboard, which will bring up a white box. From there you can enter simple cheats, or enable all of them by typing testingcheats on. They can be turned off again by swapping out the on for testingcheats off. With that said, here are the cheats unique to the Strangerville Game Pack
Cheat promotions in the Strangerville Military Career by using the cheat console and typing careers.promote military. Mid-way through the career you will get to choose between becoming and officer or covert agent. The rewards and responsibilities of these two tracks differ like all others.
Traits.Equip_Trait Paranoid will give you the new trait from the Game Pack, which can also be removed with Traits.Remove_trait paranoid.
Add or Remove the Infected Trait
If a Sim has been exposed to the StrangerVille virus by ingesting spores or being exposed, they get an Infected trait. You can add or remove this trait with Traits.Equip_Trait Infected or Traits.Remove_Trait Infected with testingcheats on. Note that just Infected works in my game, but some players may need to use the more specific Strangerville_Infected if that doesn't work.
Hero Of StrangerVille
It's also possible to make your Sim the Hero of Strangerville without finishing the story by using Traits.Equip_Trait HeroOfStrangerVille.
In Strangerville, there are strange plants all over. You can use testingcheats to shift-click the plants and put them into a fully bloomed state, allowing you to more quickly harvest their 'strange fruit'. It is possible to nurture them to get the fruit later in the story but this could let you take complete control over the plant and harvest them over and over.
StrangerVille Mystery Cheats
Two Ways to Advance The Story: Without Mods
Solving the Strangerville Mystery is a big part of the pack so you don't want to spoil it. However on future runs, you may want to complete this story so that you can move in families in new games without going through the entire process. For that reason I'll point out that you can use testingcheats and type bb.showhiddenobjects - this can let you go into buy mode and search for evidence parts that are normally collected by investigating in the world. Try searching dongle, report, and photo for example. Those that count will say, "Collect 15 pieces of evidence". Not sure if you're able to just buy a Dossier and lab keycard to skip those parts, but a Hazmat suit can also be found in the debug menu and may help you speed up on future save files. I tested and confirmed that they count toward your progress on the investigation as well as for the aspiration aptly titled, 'Strangerville Mystery'.
Storyline Progression With AllCheats Mod
Without TwistedMexi's all cheats mod, found here, you cannot continue the story via cheats. It gets much easier to go to any act with the mod. I'll be updating this page with a few more later tonight, when I can confirm they are working. For now:
narrative.start_narrative narrative_strangetown_act1 - Puts the world in Act 1.
narrative.start_narrative narrative_strangetown_act2 - Puts the world in Act 2.
narrative.start_narrative narrative_strangetown_act3 - Puts thet world in the final act.
narrative.start_narrative narrative_strangetown_act4 - Finishes the storyline and makes everyone normal.
secret_lab.reset_lab, secret_lab.reveal_next_section and secret_lab.reveal_all_sections may also be useful to you for storytelling purposes.
I'd like to point out you can't get past the door without a key card, except for with teleportation. To get a keycard, you can use testingcheats on, bb.showhiddenobjects, then go into build mode on your home lot and search for secret. Place it on the ground and put it in your Sim's inventory. This may also work with the dossier if you're in the step where you need it.
StrangerVille Game Pack Features
StrangerVille Mystery Guide Act 1: Getting Started in a Strange Town
StrangerVille Mystery Guide Act 2: Evidence, The Dossier, and Key Card
StrangerVille Mystery Guide Act 3: Hazmat Suit, Spores and Spore Filter
StrangerVille Mystery Guide Act 4: Source of The Infection (Spoilers)
Story Guide (Spoilers) - Learn Things You May Have Missed - New
Source of the Infection
Sims 4 StrangerVille Mystery Guide Part 1 (Video)
Sims 4 StrangerVille Mystery Part 2 (Video) Ending the Source and Rewards
StrangerVille Town Guide
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This will remove that pesky listening device animation! I used itasan2's Show/Search Sim Info mod (found here: http://www.modthesims.info/d/576053/show-search-sim-info-mod.html) and looked for the hidden traits I thought might be causing it. Also, if you add a townie from Strangerville with the Military, Scientist, Curio Shop, or Conspiracy Theorist traits to your family, traits from aspirations and skills won't work when applied. You just need to remove those hidden traits ("trait_hidden_strangetown_scientist", "trait_hidden_strangetown_military", "trait_hidden_strangetown_curioshop", and "trait_hidden_strangetown_conspiracist") to make the aspiration and skill traits function properly! I tested these in my own game, since I had one of my ladies marry Erwin Pries and wanted that annoying animation gone, then realized he was still hungry and tired all the time, too.
Was curious about your statement that townies from Strangerville with the Military, Scientist, Curio Shop, or Conspiracy Theorist traits aren't fully functioning sims in regard to their reward/aspiration traits. I've not found this, all the Conspiracy Theorist Townie sims I've added to household and then actively played have no sign of any trait not working correctly. Perhaps your experience was caused by a mod conflict?
Trying to use twisting wixed cheat thing t get past act for but idk how to do I’m typing it all in but nothing is coming up can someone tell me the like how to type it in the chest box thing like exactly where each letter goes if that makes sense
So once you have downloaded twisted mexi's mod and installed it into your mod folder - open your game and type
The number after the word 'act' is where you will start playing from, so act 1 is the beginning of the storyline and so on.
So I’ve been trying to play Sims 4 Strangeville but I don’t have the ask about strangeville option with all sims just one and that’s the one who owns the curio is this happening with anyone else
*Edited: cheat code for spores:objects.gsi_create_obj0x3306E
So pause your game and enable testingcheats on Next enter the cheat code and the spores will spawn in around your sims feet. Make sure you have enough open space or the cheat won't work. There are some variants to this cheats code for different spores, I haven't had time to play test them extensively so make sure you save your game before using this cheat!
Not looking like I'm able to, wondering if anyone has had any success
I finished the game and apparently turned the story line OFF. I want to play a second time. How do I do that?
How do I make the city infected again after I finished the story once?
Do this by clicking on the Mother Plant and selecting, "request strangeness". The strangeness levels are based upon the chapters - the lowest strangeness level is just after 'The Bloom' which basically starts the story again. But you can't play through the story-line with the same sim, just with another household.
how do you turn up the strangeness?
As the Guide says above you will need TwistedMexis AllCheats Mod, then you just use which 'act' you want with 'act 1' being the normal amount of strangeness you get when first playing the story line.
So read the guide bit under the heading "Storyline Progression With AllCheats Mod" and you'll see what I mean.
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