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The Sims 4 StrangerVille Mystery Aspiration
Story Act 2: Gathering Evidence for a Dossier and Opening The Door
Planting a bug on a Sim allows you to use the Listening Device for StrangerVille Evidence
We learned a good bit about StrangerVille in Act 1, but much of it is still a mystery. Now we will begin to assemble a dossier (which is like compiled evidence) to combined the pieces and understand more about the town's secrets. Doing so will allow us to open the door in the Secret Lab and begin exploring more interesting places.
Gathering 15 Pieces of Evidence for a Dossier
Search piles of junk and folders for 15 pieces of evidence to solve the StrangerVille Mystery
There are several ways to gather the 15 pieces of evidence you need to make a dossier. First, you can search folder and junk piles that are found around the lab and in some StrangerVille residents' households.
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Hacking for evidence
With level 3 Programming skill, it's possible to hack the computers at the lab. Doing this and searching files you can possibly get regular evidence or an encrypted USB drive that, with level 10 programming, can be decrypted to give you everything you need for a dossier in one go.
The Listening Device requires you to Plant Bugs on Sims to gather evidence.
Buy a Listening Device, found under Miscellaneous Electronics for $500, and you can purchase bugs for $25. Plant a bug on a Sim (hoping they don't notice) and you can then listen in on their conversations from a distance. Doing so will give you either blackmail material or a piece of top secret evidence. Scientists and Military may make better targets, it's hard to say for sure, but either way you can go out and plant a few bugs then listen to recordings to see if anything useful was picked up.
Dossier and Key Card
The StrangerVille Dossier
Get to 15, and you only need to click the evidence in your inventory to make a Dossier. With this in hand, you can head to the conspiracy shop to buy a Lab Key Card for $250 (under Secret Inventory). You can also attempt to convince a Scientist or Military Sim to give you one for free, with the Dossier in hand.
Enter The Lab With Keycard
Using the Keycard to open the Secret Lab's sealed door
With Key Card in hand, your Sim is now free to travel to The Lab and use the keycard on the large door blocking the stairs. What's found down there shows some weird experiments were going on, with several plants in containment units and a science lab in the center of the room (which you can use, and suggests you need spore samples to use it).
Continued on StrangerVille Mystery Guide Act 3.
StrangerVille Game Pack Guide
StrangerVille Town Guide
StrangerVille Mystery Guide Act 1: Getting Started in a Strange Town
StrangerVille Mystery Guide Act 2: Evidence, The Dossier, and Key Card
StrangerVille Mystery Guide Act 3: Hazmat Suit, Spores and Spore Filter
StrangerVille Mystery Guide Act 4: Source of The Infection (Spoilers)
Story Guide (Spoilers) - Learn Things You May Have Missed - New
Sims 4 StrangerVille Mystery Guide Part 1 (Video)
Sims 4 StrangerVille Mystery Part 2 (Video) Ending the Source and Rewards
Cheats for StrangerVille
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This is inspired by a new series in which I start at toddler and gradually take on the major bonuses. Here's a link to the full playlist!
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This was inspired by a series, "Let's Play a Super Sim" in which I start at toddler and gradually take on the major bonuses. Here's a link to each part for people who are interested. You can also see the Let's Play as a Playlist on Youtube.
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